By Alexandre Santos Lobao, Ellen Hatton, David Weller, Apress
The authors use a truly pleasant voice, and cite a number of famous video games as shows of the basics they describe through the text.
— Jason Salas, Microsoft MVP, ASP.NET
This long-awaited name offers a transparent creation to video game programming for you, C# programmers! Microsoft insiders have written an easy-to-read consultant, so that you can begin programming video games speedy. This e-book even contains an creation to controlled DirectX9, and different complicated .NET positive aspects, like animation and sounds.
Code examples are literally whole video games, and contain .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a model of the vintage online game, Spacewars.
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Additional resources for Beginning dotNET Game Programming in VB.NET
If one is in Seattle, and the other in New York, there’s little chance they will collide. A broad phase test gives you a sanity check on the boxes in question. If the absolute value of the distance between the centers of the two boxes is less than the sum of the extents (half the width or height of each box), then there’s a chance they overlap on that axis. If the boxes are colliding, then the broad phase test must be true for both axes. This approach is also called a proximity test, which we’ll go into in more detail later in this chapter.
It’s pretty easy to see why complex games need faster computers and graphics cards when you think about challenges like collision testing. False Y Axis Extent Y Extent Y Extent X X,Y Rectangle 2 X Axis Figure 1-10. Two overlapping boxes Creating Custom Rectangle Objects A simple improvement you can do in the algorithm is to create a custom rectangle object that stores two points of the box, the upper-left corner and the bottom-right one, so you can do the tests directly on the variables without having to perform a sum operation.
North In order to make the method simpler, and to avoid calculating the rotation twice—once to test for empty squares and again to rotate the block—you store the current position, rotate the block, and then test to see if the squares of the new block position are empty. If so, you just draw the block in the new position. If not, you restore the previous position.
Beginning dotNET Game Programming in VB.NET by Alexandre Santos Lobao, Ellen Hatton, David Weller, Apress